SDL_gpu is a C code library for making hardware-accelerated 2D graphics easy.
SDL_gpu is licensed under the terms of the MIT License.
See LICENSE.txt for details of the usage license granted to you for this code.
A good way to use this documentation is to start on the Modules page.
SDL_gpu is hosted on Github (https://github.com/grimfang4/sdl-gpu). You can check out the latest version of the source code with Git:
git clone https://github.com/grimfang4/sdl-gpu.git sdl-gpu
SDL 1.2 or SDL 2.0 (www.libsdl.org)
A rendering backend
Currently implemented: OpenGL 1.1, OpenGL 2.0, OpenGL 3.0, OpenGL ES 1.1, OpenGL ES 2.0
SDL_gpu uses CMake (www.cmake.org) to coordinate the library build process. CMake is available as a GUI program or on the command line.
For Linux/UNIX systems, run CMake in the base directory:
cmake -G "Unix Makefiles" make sudo make install
For Linux/UNIX systems, changing the default installation directory can be done like so:
cmake -G "Unix Makefiles" -DCMAKE_INSTALL_PREFIX=/usr
For Windows systems, you can use cmake-gui and select appropriate options in there (warning: cmake-gui is messy!).
Add the include for SDL_gpu.h to your sources. Link to SDL_gpu (libSDL_gpu.a) or SDL2_gpu (if you use SDL2).
Documentation is automatically generated with Doxygen (http://sourceforge.net/projects/doxygen).
Pre-generated documentation is hosted by DinoMage Games: http://dinomage.com/reference/SDL_gpu/