blit_buffer (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
blit_buffer_max_num_vertices (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
blit_buffer_num_vertices (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
index_buffer (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
index_buffer_max_num_vertices (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
index_buffer_num_vertices (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
last_blend_mode (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
last_camera (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
last_camera_inverted (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
last_color (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
last_image (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
last_shape (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
last_target (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
last_use_blending (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
last_use_texturing (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |
last_viewport (defined in ContextData_OpenGL_1_BASE) | ContextData_OpenGL_1_BASE | |