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ContextData_OpenGL_2 Member List

This is the complete list of members for ContextData_OpenGL_2, including all inherited members.

attribute_VBO (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
blit_buffer (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
blit_buffer_max_num_vertices (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
blit_buffer_num_vertices (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
blit_IBO (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
blit_VBO (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
blit_VBO_flop (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
index_buffer (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
index_buffer_max_num_vertices (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
index_buffer_num_vertices (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
last_blend_mode (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
last_camera (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
last_camera_inverted (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
last_color (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
last_image (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
last_shape (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
last_target (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
last_use_blending (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
last_use_texturing (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
last_viewport (defined in ContextData_OpenGL_2)ContextData_OpenGL_2
shader_attributes (defined in ContextData_OpenGL_2)ContextData_OpenGL_2