Classes | |
| struct | GPU_ErrorObject |
Typedefs | |
| typedef struct GPU_ErrorObject | GPU_ErrorObject |
Enumerations | |
| enum | GPU_ErrorEnum { GPU_ERROR_NONE = 0, GPU_ERROR_BACKEND_ERROR = 1, GPU_ERROR_DATA_ERROR = 2, GPU_ERROR_USER_ERROR = 3, GPU_ERROR_UNSUPPORTED_FUNCTION = 4, GPU_ERROR_NULL_ARGUMENT = 5, GPU_ERROR_FILE_NOT_FOUND = 6 } |
| enum | GPU_DebugLevelEnum { GPU_DEBUG_LEVEL_0 = 0, GPU_DEBUG_LEVEL_1 = 1, GPU_DEBUG_LEVEL_2 = 2, GPU_DEBUG_LEVEL_3 = 3, GPU_DEBUG_LEVEL_MAX = 3 } |
| enum | GPU_LogLevelEnum { GPU_LOG_INFO = 0, GPU_LOG_WARNING, GPU_LOG_ERROR } |
| DECLSPEC void SDLCALL | GPU_SetDebugLevel (GPU_DebugLevelEnum level) |
| DECLSPEC GPU_DebugLevelEnum SDLCALL | GPU_GetDebugLevel (void) |
| DECLSPEC void SDLCALL | GPU_LogInfo (const char *format,...) |
| DECLSPEC void SDLCALL | GPU_LogWarning (const char *format,...) |
| DECLSPEC void SDLCALL | GPU_LogError (const char *format,...) |
| DECLSPEC void SDLCALL | GPU_SetLogCallback (int(*callback)(GPU_LogLevelEnum log_level, const char *format, va_list args)) |
| DECLSPEC void SDLCALL | GPU_PushErrorCode (const char *function, GPU_ErrorEnum error, const char *details,...) |
| DECLSPEC GPU_ErrorObject SDLCALL | GPU_PopErrorCode (void) |
| DECLSPEC const char *SDLCALL | GPU_GetErrorString (GPU_ErrorEnum error) |
| DECLSPEC void SDLCALL | GPU_SetErrorQueueMax (unsigned int max) |
Use GPU_Log() for normal logging output (e.g. to replace printf). Other logging priorities are handled by GPU_LogWarning() and GPU_LogError().
SDL_gpu stores an error queue that you can read and manipulate using GPU_PopErrorCode() and GPU_PushErrorCode(). If you set the debug level using GPU_SetDebugLevel(), you can have any errors automatically logged as they are generated.
| typedef struct GPU_ErrorObject GPU_ErrorObject |
| enum GPU_DebugLevelEnum |
Type enumeration for debug levels.
| enum GPU_ErrorEnum |
Type enumeration for error codes.
| enum GPU_LogLevelEnum |
Type enumeration for logging levels.
| DECLSPEC GPU_DebugLevelEnum SDLCALL GPU_GetDebugLevel | ( | void | ) |
Returns the current global debug level.
| DECLSPEC const char* SDLCALL GPU_GetErrorString | ( | GPU_ErrorEnum | error | ) |
Gets the string representation of an error code.
| DECLSPEC void SDLCALL GPU_LogError | ( | const char * | format, |
| ... | |||
| ) |
Prints an error log message.
| DECLSPEC void SDLCALL GPU_LogInfo | ( | const char * | format, |
| ... | |||
| ) |
Prints an informational log message.
| DECLSPEC void SDLCALL GPU_LogWarning | ( | const char * | format, |
| ... | |||
| ) |
Prints a warning log message.
| DECLSPEC GPU_ErrorObject SDLCALL GPU_PopErrorCode | ( | void | ) |
Pops an error object from the error queue and returns it. If the error queue is empty, it returns an error object with NULL function, GPU_ERROR_NONE error, and NULL details.
| DECLSPEC void SDLCALL GPU_PushErrorCode | ( | const char * | function, |
| GPU_ErrorEnum | error, | ||
| const char * | details, | ||
| ... | |||
| ) |
Pushes a new error code into the error queue. If the queue is full, the queue is not modified.
| function | The name of the function that pushed the error |
| error | The error code to push on the error queue |
| details | Additional information string, can be NULL. |
| DECLSPEC void SDLCALL GPU_SetDebugLevel | ( | GPU_DebugLevelEnum | level | ) |
Sets the global debug level. GPU_DEBUG_LEVEL_0: Normal GPU_DEBUG_LEVEL_1: Prints messages when errors are pushed via GPU_PushErrorCode() GPU_DEBUG_LEVEL_2: Elevates warning logs to error priority GPU_DEBUG_LEVEL_3: Elevates info logs to error priority
| DECLSPEC void SDLCALL GPU_SetErrorQueueMax | ( | unsigned int | max | ) |
Changes the maximum number of error objects that SDL_gpu will store. This deletes all currently stored errors.
| DECLSPEC void SDLCALL GPU_SetLogCallback | ( | int(*)(GPU_LogLevelEnum log_level, const char *format, va_list args) | callback | ) |
Sets a custom callback for handling logging. Use stdio's vsnprintf() to process the va_list into a string. Passing NULL as the callback will reset to the default internal logging.
1.8.6