#include <SDL_gpu.h>
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float | x |
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float | y |
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float | z |
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float | angle |
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float | zoom |
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Camera object that determines viewing transform.
- See Also
- GPU_SetCamera()
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GPU_GetDefaultCamera()
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GPU_GetCamera()
The documentation for this struct was generated from the following file:
- /home/travis/build/grimfang4/sdl-gpu/include/SDL_gpu.h