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Classes

struct  GPU_Camera
 
struct  GPU_Target
 

Typedefs

typedef struct GPU_Camera GPU_Camera
 
DECLSPEC GPU_Target *SDLCALL GPU_CreateAliasTarget (GPU_Target *target)
 
DECLSPEC GPU_Target *SDLCALL GPU_LoadTarget (GPU_Image *image)
 
DECLSPEC void SDLCALL GPU_FreeTarget (GPU_Target *target)
 
DECLSPEC void SDLCALL GPU_SetVirtualResolution (GPU_Target *target, Uint16 w, Uint16 h)
 
DECLSPEC void SDLCALL GPU_GetVirtualResolution (GPU_Target *target, Uint16 *w, Uint16 *h)
 
DECLSPEC void SDLCALL GPU_GetVirtualCoords (GPU_Target *target, float *x, float *y, float displayX, float displayY)
 
DECLSPEC void SDLCALL GPU_UnsetVirtualResolution (GPU_Target *target)
 
DECLSPEC GPU_Rect SDLCALL GPU_MakeRect (float x, float y, float w, float h)
 
DECLSPEC SDL_Color SDLCALL GPU_MakeColor (Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 
DECLSPEC void SDLCALL GPU_SetViewport (GPU_Target *target, GPU_Rect viewport)
 
DECLSPEC void SDLCALL GPU_UnsetViewport (GPU_Target *target)
 
DECLSPEC GPU_Camera SDLCALL GPU_GetDefaultCamera (void)
 
DECLSPEC GPU_Camera SDLCALL GPU_GetCamera (GPU_Target *target)
 
DECLSPEC GPU_Camera SDLCALL GPU_SetCamera (GPU_Target *target, GPU_Camera *cam)
 
DECLSPEC void SDLCALL GPU_EnableCamera (GPU_Target *target, GPU_bool use_camera)
 
DECLSPEC GPU_bool SDLCALL GPU_IsCameraEnabled (GPU_Target *target)
 
DECLSPEC SDL_Color SDLCALL GPU_GetPixel (GPU_Target *target, Sint16 x, Sint16 y)
 
DECLSPEC GPU_Rect SDLCALL GPU_SetClipRect (GPU_Target *target, GPU_Rect rect)
 
DECLSPEC GPU_Rect SDLCALL GPU_SetClip (GPU_Target *target, Sint16 x, Sint16 y, Uint16 w, Uint16 h)
 
DECLSPEC void SDLCALL GPU_UnsetClip (GPU_Target *target)
 
DECLSPEC GPU_bool SDLCALL GPU_IntersectRect (GPU_Rect A, GPU_Rect B, GPU_Rect *result)
 
DECLSPEC GPU_bool SDLCALL GPU_IntersectClipRect (GPU_Target *target, GPU_Rect B, GPU_Rect *result)
 
DECLSPEC void SDLCALL GPU_SetTargetColor (GPU_Target *target, SDL_Color color)
 
DECLSPEC void SDLCALL GPU_SetTargetRGB (GPU_Target *target, Uint8 r, Uint8 g, Uint8 b)
 
DECLSPEC void SDLCALL GPU_SetTargetRGBA (GPU_Target *target, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 
DECLSPEC void SDLCALL GPU_UnsetTargetColor (GPU_Target *target)
 

Detailed Description

Typedef Documentation

typedef struct GPU_Camera GPU_Camera

Camera object that determines viewing transform.

See Also
GPU_SetCamera()
GPU_GetDefaultCamera()
GPU_GetCamera()

Function Documentation

DECLSPEC GPU_Target* SDLCALL GPU_CreateAliasTarget ( GPU_Target *  target)

Creates a target that aliases the given target. Aliases can be used to store target settings (e.g. viewports) for easy switching. GPU_FreeTarget() frees the alias's memory, but does not affect the original.

DECLSPEC void SDLCALL GPU_EnableCamera ( GPU_Target *  target,
GPU_bool  use_camera 
)

Enables or disables using the built-in camera matrix transforms.

DECLSPEC void SDLCALL GPU_FreeTarget ( GPU_Target *  target)

Deletes a render target in the proper way for this renderer.

DECLSPEC GPU_Camera SDLCALL GPU_GetCamera ( GPU_Target *  target)
Returns
The camera of the given render target. If target is NULL, returns the default camera.
DECLSPEC GPU_Camera SDLCALL GPU_GetDefaultCamera ( void  )
Returns
A GPU_Camera with position (0, 0, -10), angle of 0, and zoom of 1.
DECLSPEC SDL_Color SDLCALL GPU_GetPixel ( GPU_Target *  target,
Sint16  x,
Sint16  y 
)
Returns
The RGBA color of a pixel.
DECLSPEC void SDLCALL GPU_GetVirtualCoords ( GPU_Target *  target,
float *  x,
float *  y,
float  displayX,
float  displayY 
)

Converts screen space coordinates (such as from mouse input) to logical drawing coordinates. This interacts with GPU_SetCoordinateMode() when the y-axis is flipped (screen space is assumed to be inverted: (0,0) in the upper-left corner).

DECLSPEC void SDLCALL GPU_GetVirtualResolution ( GPU_Target *  target,
Uint16 *  w,
Uint16 *  h 
)

Query the logical size of the given target.

DECLSPEC GPU_bool SDLCALL GPU_IntersectClipRect ( GPU_Target *  target,
GPU_Rect  B,
GPU_Rect *  result 
)

Returns GPU_TRUE if the given target's clip rect and the given B rect overlap, in which case it also fills the given result rect with the intersection. result can be NULL if you don't need the intersection. If the target doesn't have a clip rect enabled, this uses the whole target area.

DECLSPEC GPU_bool SDLCALL GPU_IntersectRect ( GPU_Rect  A,
GPU_Rect  B,
GPU_Rect *  result 
)

Returns GPU_TRUE if the given rects A and B overlap, in which case it also fills the given result rect with the intersection. result can be NULL if you don't need the intersection.

DECLSPEC GPU_bool SDLCALL GPU_IsCameraEnabled ( GPU_Target *  target)

Returns 1 if the camera transforms are enabled, 0 otherwise.

DECLSPEC GPU_Target* SDLCALL GPU_LoadTarget ( GPU_Image *  image)

Creates a new render target from the given image. It can then be accessed from image->target.

DECLSPEC SDL_Color SDLCALL GPU_MakeColor ( Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)
Returns
An SDL_Color with the given values.
DECLSPEC GPU_Rect SDLCALL GPU_MakeRect ( float  x,
float  y,
float  w,
float  h 
)
Returns
A GPU_Rect with the given values.
DECLSPEC GPU_Camera SDLCALL GPU_SetCamera ( GPU_Target *  target,
GPU_Camera *  cam 
)

Sets the current render target's current camera.

Parameters
targetA pointer to the target that will copy this camera.
camA pointer to the camera data to use or NULL to use the default camera.
Returns
The old camera.
DECLSPEC GPU_Rect SDLCALL GPU_SetClip ( GPU_Target *  target,
Sint16  x,
Sint16  y,
Uint16  w,
Uint16  h 
)

Sets the clipping rect for the given render target.

DECLSPEC GPU_Rect SDLCALL GPU_SetClipRect ( GPU_Target *  target,
GPU_Rect  rect 
)

Sets the clipping rect for the given render target.

DECLSPEC void SDLCALL GPU_SetTargetColor ( GPU_Target *  target,
SDL_Color  color 
)

Sets the modulation color for subsequent drawing of images and shapes on the given target. This has a cumulative effect with the image coloring functions. e.g. GPU_SetRGB(image, 255, 128, 0); GPU_SetTargetRGB(target, 128, 128, 128); Would make the image draw with color of roughly (128, 64, 0).

DECLSPEC void SDLCALL GPU_SetTargetRGB ( GPU_Target *  target,
Uint8  r,
Uint8  g,
Uint8  b 
)

Sets the modulation color for subsequent drawing of images and shapes on the given target. This has a cumulative effect with the image coloring functions. e.g. GPU_SetRGB(image, 255, 128, 0); GPU_SetTargetRGB(target, 128, 128, 128); Would make the image draw with color of roughly (128, 64, 0).

DECLSPEC void SDLCALL GPU_SetTargetRGBA ( GPU_Target *  target,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Sets the modulation color for subsequent drawing of images and shapes on the given target. This has a cumulative effect with the image coloring functions. e.g. GPU_SetRGB(image, 255, 128, 0); GPU_SetTargetRGB(target, 128, 128, 128); Would make the image draw with color of roughly (128, 64, 0).

DECLSPEC void SDLCALL GPU_SetViewport ( GPU_Target *  target,
GPU_Rect  viewport 
)

Sets the given target's viewport.

DECLSPEC void SDLCALL GPU_SetVirtualResolution ( GPU_Target *  target,
Uint16  w,
Uint16  h 
)

Change the logical size of the given target. Rendering to this target will be scaled as if the dimensions were actually the ones given.

DECLSPEC void SDLCALL GPU_UnsetClip ( GPU_Target *  target)

Turns off clipping for the given target.

DECLSPEC void SDLCALL GPU_UnsetTargetColor ( GPU_Target *  target)

Unsets the modulation color for subsequent drawing of images and shapes on the given target. This has the same effect as coloring with pure opaque white (255, 255, 255, 255).

DECLSPEC void SDLCALL GPU_UnsetViewport ( GPU_Target *  target)

Resets the given target's viewport to the entire target area.

DECLSPEC void SDLCALL GPU_UnsetVirtualResolution ( GPU_Target *  target)

Reset the logical size of the given target to its original value.