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SDL_Color | last_color |
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GPU_bool | last_use_texturing |
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unsigned int | last_shape |
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GPU_bool | last_use_blending |
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GPU_BlendMode | last_blend_mode |
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GPU_Rect | last_viewport |
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GPU_Camera | last_camera |
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GPU_bool | last_camera_inverted |
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GPU_Image * | last_image |
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GPU_Target * | last_target |
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float * | blit_buffer |
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unsigned short | blit_buffer_num_vertices |
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unsigned short | blit_buffer_max_num_vertices |
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unsigned short * | index_buffer |
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unsigned int | index_buffer_num_vertices |
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unsigned int | index_buffer_max_num_vertices |
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unsigned int | blit_VAO |
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unsigned int | blit_VBO [2] |
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unsigned int | blit_IBO |
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GPU_bool | blit_VBO_flop |
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GPU_AttributeSource | shader_attributes [16] |
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unsigned int | attribute_VBO [16] |
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The documentation for this struct was generated from the following file: