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ContextData_OpenGL_4 Struct Reference
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Public Attributes

SDL_Color last_color
 
GPU_bool last_use_texturing
 
unsigned int last_shape
 
GPU_bool last_use_blending
 
GPU_BlendMode last_blend_mode
 
GPU_Rect last_viewport
 
GPU_Camera last_camera
 
GPU_bool last_camera_inverted
 
GPU_Imagelast_image
 
GPU_Targetlast_target
 
float * blit_buffer
 
unsigned short blit_buffer_num_vertices
 
unsigned short blit_buffer_max_num_vertices
 
unsigned short * index_buffer
 
unsigned int index_buffer_num_vertices
 
unsigned int index_buffer_max_num_vertices
 
unsigned int blit_VAO
 
unsigned int blit_VBO [2]
 
unsigned int blit_IBO
 
GPU_bool blit_VBO_flop
 
GPU_AttributeSource shader_attributes [16]
 
unsigned int attribute_VBO [16]
 

The documentation for this struct was generated from the following file: